All of these special pattern algorithms are written in Singmaster notation.
Checkerboard | R2L2 U2D2 F2B2 |OR| M2 y M2 z M2 |
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Difficulty:Very Easy All you need to do to get this pattern is move the middle layer on each axis 180 degrees. |
Superflip | U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2 |
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Difficulty:Medium This is the farthest from solved a cube can be, in that it takes the maximum number of moves a cube can have to solve it (20 moves). |
Cube in a cube in a cube | [FLFU'RUF2L2 U'L'BD'B'L2U] [B2(R'DRD'R'DR)U(R'D'RDR'D'R)U'B2] |
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Difficulty: Very Hard There are 2 steps to this. First, you put a 2*2 inside the 3*3 using [FLFU'RUF2L2 U'L'BD'B'L2U], then you put a 1*1 inside the 2*2 using [B2(R'DRD'R'DR)U(R'D'RDR'D'R)U'B2]. |