The Scalar Star was made in 2014 by myself, Jesse McCarthy, using software called GameMaker-Studio. In game a star is controlled by the arrow keys of a keyboard. Stars are generated to the screen with a random size, speed, and direction. The object of the game is to avoid stars of equal or greater size to your own, and to absorb smaller sizes. In the process of absorbing stars, your own star grows and points are earned depending on the size of star that was absorbed. Once your star has reached a size greater than all other stars, (if you make it that far) your star will perform what I like to call a scalar jump. In each scalar jump your star returns to it's orginal size, more stars will now be generated at a higher rate, and with a higher speed as well. The benefit however is that points earned is multiplied by the number of scalar jumps plus one. So after the first scalar jump points are earned at 2x the normal rate, after two scalar jumps 3x the normal rate, and so on.

Unfortunately, I never created background music or sound FX for the game, so there is no sound. I may be inclined to add sound later on if I am presented with the time and motivation to do so. The highscore table is also saved through a cache, there for other player's scores will not appear on the high score table. I currently do not have experience working with web databases, but am planning to study the topic at a later date.

Click HERE to play the game.