Even easier...
If you create a bookmark with the following code as the location/address (copy as plain text):
javascript:temp=location.href.split('/');theHref='http://0-'+temp[2]+'.aupac.lib.athabascau.ca';for (i=3;i<temp.length;i++){theHref+='/'+temp[i];};location.href=theHref;
You can click it any time you are visiting a publisher site that AU subscribes to. If we have a subscription, it will reload the page and let you open any links on that site, redirected via our electronic library. Note that you will usually have to log in using your usual user ID and password the first time you use this after opening your browser.
There are different ways of creating bookmarks in different browsers. Quite a few don't let you create a bookmark from scratch, so the first step is usually just to bookmark a page - any page. Next, edit your bookmark title to whatever you want, and replace the URL with the code above, ensuring that you paste only the text that you can read here, not the underlying HTML. Usually, copy and paste will do that for you automatically.
e.g.
Hope this is useful. This is quick and dirty code but it has worked on all sites I've tried so far - suggestions for improvements are welcomed!
Jon
You've all just blown my mind. All that, for free? Dang. I've got some reading to do!
You sound do happy to be back in civilization! I followed your blog posts while you were waiting anxiously to move. Congratulations!
I'm *thrilled* to be back in the sane world. Edmonton still has some of that Fort McMurray flavour in it depending on where you go, but there's a world of difference. No doubt about it. Thank you!
APPLE does provide a free open-source version - Darwin - of it commercial XNU/unix version. Thus free and non-restrictive:
Just need to do a few geek manipulaions to run Darwin on a PC Intel :
http://www.makeuseof.com/tag/how-to-install-mac-os-x-on-a-pc-without-using-a-mac
Virtual:
http://www.puredarwin.org
http://www.ihackintosh.com/2012/07/install-mountain-lion-in-vmware
http://www.sysprobs.com/easily-run-mac-os-x-10-8-mountain-lion-retail-on-pc-with-vmware-image
http://understandingexistence.net/2012/08/06/running-mac-os-x-lion-10-7-4-in-a-vm-virtual-machine
ES File Explorer File Manager is a powerful tool to manage Programs and files on your Android/ iPhone devices and also PC, click here to download directly.
es file explorer Kodi
- smily
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- KennethMaish
It's very true - the miltiary makes good use of HMDs and AR at present - at least they do down in the states:
http://www.wired.com/dangerroom/2011/04/holograms-bring-hell/
Vusix makes AR glasses for the civilian market as well, and some very nice ones to boot. would love to get my hands on some, but I'm not quite there yet. By the time I'm working on this stuff directly, there's probably going to be a toolset out there to use, and mobile phones will be more than robust enough to drive them. Going to be interesting stuff!
Very true. I supervised a masters thesis on augmented reality in the late 90s and there hasn't been as much progress as one might have imagined. On the other hand, the fact that I have a few primitive but fun/useful AR apps on my iPhone is encouraging and suggests things are becoming mainstream quite fast, albeit via a device that I would not have anticipated as leading the way.
I am more depressed by the lack of change in VR (or immersive worlds) where things like Second Life feel like better-populated, more complex and marginally better rendered versions of early 90s technologies. In fact, we have stepped backward in several ways. Compared with the simplicity and ease of use of a late 1980s Nintendo Powerglove (I blew up my first PC motherboard with a bit of careless rewiring of one of those), modern interfaces are a nightmare of poor design that are a serious barrier to uptake. But it's more than interface. As long as objects rendered in real time for VR feel like they come from an early 90s games console, with flickering images, random disappearances, wildly uncontrollable movements and blocky graphics, it is hard to see how such things can feed effectively into AR, which is where things can really get interesting.
Mobile phones really have been a surprise in the past 5 years or so, haven't they? In retrospect it's perfectly reasonable - Moore's Law applies to cellphones as much as any other piece of data technology, right? Given how phones and tablets are killing PC sales, they're going to be much, much more important for AR.
AR's got a bit of a "Solution Looking For a Problem" syndrome going on with it, I think. We've been trained into believing that work needs to be done at desks, with ledgers and filing cabinets, so the keyboard and mouse fit perfectly in. It's hard for the average corporation to see that being freed from the desktop is healthier and creates more productive, happier workers (that sounds like a research project right there, actually).
Never got to use the Powerglove :\ We had a Genesis, which didn't have the cool toys. Commodore 64 was where I cut my teeth, though. Gaming companies have a much larger market share, and I think that makes them want to play it a lot safer - no risky weirdness. I'm glad to see the 6DOF controllers show up, and things like the Kinect. Though, that latter one is a huge disappointment for me. What happened to Project Natal? We can do so much better than this!
My goal by the end of my BSc is to build an "AR-Room". Two sets of stereoscopic HD cameras for capture, some Vusix glasses for the user, decent surround sound audio system. I'm working on a blog post with the details, but I think it's well within the realm of possibility.
And the realm of practicality, too! Cameras are (relatively) cheap these days, and Vusix's prices are going down. The only thing that worries me is the pose capturing with the glasses, which seems to be a source of a lot of the jitter-clipping. Still, I have ideas on that; we'll just have to see how it folds into the current state of research!
To play Satan's legal defence: Is it possible to separate the game's learning objectives and achievements from its premise in a neo-feudal political economy of smash-and-grab competition, cutthroat treachery, and non-sustainable resource extraction? If not - if the medium is the message here - I have to ask what could be leveraged for critical and socially transformative teaching and learning from such a game, which sounds like an exaggeratedly ugly simulation of our ugly enough real world.
(It sounds like perverse fun, don't get me wrong on that point.)
Hi Colin!
I don't know about incorporating more punishment into learning games, but some of the traditional symbols of teaching and learning are already well-incorporated into games focused purely on punishment. (See entries for "Clothing - Uniforms, School"; "Lecturing"; "Roleplay - Education" -- obligatory warning: it's text-only, but it still might make you blush. But I swear it's legitimate research.) I think these ugly interpretations of what learning is (a zero/sum power game), or why it's important to learn ("or else...") do, as you suggest, have a lot to say about the "real world." Maybe playing them -- and being able to act out, in an exaggerated way, some of the uglier practices of the real world -- is its own reward, a catharsis separate from the practical goals of teaching? (That is, it might be bad teaching practice to punish more often, but it might also take the real reward out of the game to tie it to something "serious"?)
Hi Mark, Beth;
I'm glad you stepped up to play Devil's Advocate, always makes for a better discussion! I worry about separating the medium form the message and if it's possible. My instinct is that they are somewhat separable - the things you learn in EVE are something like social "weapons" you can use to one-up the other guy. Creating an environment where another skill can be used the same way should have a similar effect. Whether we'd *want to* is another thing entirely, of course.
I'm not sold on the idea of catharsis, though - to my understanding, the whole concept of catharsis was rendered invalid? I do see what you're saying though - that the learning is incidental to the experience. It's completely true in EVE's case, but at the end of the day, you're still learning. It's just that your learning is being powered by the crushed dreams of other players ;)
EVE's a harsh example for a learning system to be based on. I guess that's why I'm looking at it, it's not an intuitive choice.
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