Landing : Athabascau University

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  • Colin Pinnell published a blog post Human - Computer Interactions February 15, 2012 - 12:54pm
    Hello, Landing! As promised a month ago, I am now ready to resume my textventures in the blogosphere. I'll be catching up on what's happened on the Landing over the past two months, plus doing some more writing. In particular, I'm taking two...
    Comments
    • Jon Dron February 16, 2012 - 12:00pm

      Even easier...

      If you create a bookmark with the following code as the location/address (copy as plain text):

      javascript:temp=location.href.split('/');theHref='http://0-'+temp[2]+'.aupac.lib.athabascau.ca';for (i=3;i<temp.length;i++){theHref+='/'+temp[i];};location.href=theHref;

      You can click it any time you are visiting a publisher site that AU subscribes to. If we have a subscription, it will reload the page and let you open any links on that site, redirected via our electronic library. Note that you will usually have to log in using your usual user ID and password the first time you use this after opening your browser.

      There are different ways of creating bookmarks in different browsers. Quite a few don't let you create a bookmark from scratch, so the first step is usually just to bookmark a page - any page. Next, edit your bookmark title to whatever you want, and replace the URL with the code above, ensuring that you paste only the text that you can read here, not the underlying HTML. Usually, copy and paste will do that for you automatically.

      e.g.

      • in Firefox, choose 'Bookmarks' then ''Show all bookmarks', find your newly created bookmark and edit the name (whatever you like) and location (use the code above).
      • In Safari, click the bookmark icon, find your newly created bookmark (or any existing bookmark), right-click it and choose 'Edit name' then 'Edit address'. Just paste the code into the address box.
      • In Chrome, choose 'Bookmarks' then 'Bookmark Manager'. Find your new bookmark, right-click and choose 'Edit'. Paste the code into the second field shown, and make the title whatever you want it to be.

      Hope this is useful. This is quick and dirty code but it has worked on all sites I've tried so far - suggestions for improvements are welcomed!

      Jon

    • Colin Pinnell February 16, 2012 - 12:10pm

      You've all just blown my mind. All that, for free? Dang. I've got some reading to do!

      BOMM

    • Simon Chandler February 16, 2012 - 1:05pm

      Oh, that is just excellent!

      Cheers,

      S

  • Colin Pinnell uploaded the file Pink Freud February 15, 2012 - 12:48pm
    Comments
  • Colin Pinnell uploaded the file Rubix Nightmare February 15, 2012 - 12:48pm
  • Colin Pinnell commented on the blog We're Back! And - Boxie? January 17, 2012 - 11:11am
    I'm *thrilled* to be back in the sane world. Edmonton still has some of that Fort McMurray flavour in it depending on where you go, but there's a world of difference. No doubt about it. Thank you!
  • Colin Pinnell published a blog post We're Back! And - Boxie? January 14, 2012 - 1:43pm
    That's that! I'm back in the comforting arms of civilization once more, and with every day Fort McMurray seems like it's receeding further and further into history. Thank goodness! I'm rather pleased to be back here and settling into life as a full...
    Comments
    • sarah beth January 15, 2012 - 5:31pm

      You sound do happy to be back in civilization! I followed your blog posts while you were waiting anxiously to move. Congratulations!

    • Colin Pinnell January 17, 2012 - 11:11am

      I'm *thrilled* to be back in the sane world. Edmonton still has some of that Fort McMurray flavour in it depending on where you go, but there's a world of difference. No doubt about it. Thank you!

  • Colin Pinnell published a blog post Last Week, Telepathy Troubles December 12, 2011 - 11:16am
    Today is the last Monday I will be spending up in Fort McMurray and under the employ of this company, and I have been both dreading and eager for this week to get here. My eagerness is obvious - I really don't like this job and haven't for a few...
  • Colin Pinnell voted on the poll December 12, 2011 - 7:41am
    Comments
  • Colin Pinnell published a blog post Two Great Techs That Taste Great Together December 9, 2011 - 10:00am
    I've got a friend who's a rather high up muckety-muck in a rather well known computer services company which shall remain nameless. I got him to talk a bit about the needs of his company, and how an advance in AR technology would aid him. He...
  • Colin Pinnell commented on the blog In Which The Author Reveals Unrealistic Expectations December 9, 2011 - 7:32am
    Mobile phones really have been a surprise in the past 5 years or so, haven't they? In retrospect it's perfectly reasonable - Moore's Law applies to cellphones as much as any other piece of data technology, right? Given how phones and tablets are...
  • Colin Pinnell commented on the blog Punishment is Fun! December 8, 2011 - 2:22pm
    Hi Mark, Beth;I'm glad you stepped up to play Devil's Advocate, always makes for a better discussion! I worry about separating the medium form the message and if it's possible. My instinct is that they are somewhat separable - the things you learn...
  • Colin Pinnell commented on the blog In Which The Author Reveals Unrealistic Expectations December 8, 2011 - 9:30am
    It's very true - the miltiary makes good use of HMDs and AR at present - at least they do down in the states: http://www.wired.com/dangerroom/2011/04/holograms-bring-hell/ Vusix makes AR glasses for the civilian market as well, and some very nice...
  • Colin Pinnell published a blog post In Which The Author Reveals Unrealistic Expectations December 8, 2011 - 9:05am
    I've been reading some theses - browsing, really - on research into augmented reality and mobile computing. Most of what I knew up until now has been through magazines, books, and YouTube, so I thought it wise to see what research was doing. Glad I...
    Comments
    • Colin Pinnell December 8, 2011 - 9:30am

      It's very true - the miltiary makes good use of HMDs and AR at present - at least they do down in the states:

      http://www.wired.com/dangerroom/2011/04/holograms-bring-hell/

      Vusix makes AR glasses for the civilian market as well, and some very nice ones to boot. would love to get my hands on some, but I'm not quite there yet. By the time I'm working on this stuff directly, there's probably going to be a toolset out there to use, and mobile phones will be more than robust enough to drive them. Going to be interesting stuff!

    • Jon Dron December 8, 2011 - 7:44pm

      Very true. I supervised a masters thesis on augmented reality in the late 90s and there hasn't been as much progress as one might have imagined. On the other hand, the fact that I have a few primitive but fun/useful AR apps on my iPhone is encouraging and suggests things are becoming mainstream quite fast, albeit via a device that I would not have anticipated as leading the way.

      I am more depressed by the lack of change in VR (or immersive worlds) where things like Second Life feel like better-populated, more complex and marginally better rendered versions of early 90s technologies. In fact, we have stepped backward in several ways. Compared with the simplicity and ease of use of a late 1980s Nintendo Powerglove (I blew up my first PC motherboard with a bit of careless rewiring of one of those), modern interfaces are a nightmare of poor design that are a serious barrier to uptake. But it's more than interface. As long as objects rendered in real time for VR feel like they come from an early 90s games console, with flickering images, random disappearances, wildly uncontrollable movements and blocky graphics, it is hard to see how such things can feed effectively into AR, which is where things can really get interesting.

    • Colin Pinnell December 9, 2011 - 7:32am

      Mobile phones really have been a surprise in the past 5 years or so, haven't they? In retrospect it's perfectly reasonable - Moore's Law applies to cellphones as much as any other piece of data technology, right? Given how phones and tablets are killing PC sales, they're going to be much, much more important for AR.

      AR's got a bit of a "Solution Looking For a Problem" syndrome going on with it, I think. We've been trained into believing that work needs to be done at desks, with ledgers and filing cabinets, so the keyboard and mouse fit perfectly in. It's hard for the average corporation to see that being freed from the desktop is healthier and creates more productive, happier workers (that sounds like a research project right there, actually).

      Never got to use the Powerglove :\ We had a Genesis, which didn't have the cool toys. Commodore 64 was where I cut my teeth, though. Gaming companies have a much larger market share, and I think that makes them want to play it a lot safer - no risky weirdness. I'm glad to see the 6DOF controllers show up, and things like the Kinect. Though, that latter one is a huge disappointment for me. What happened to Project Natal? We can do so much better than this!

      My goal by the end of my BSc is to build an "AR-Room". Two sets of stereoscopic HD cameras for capture, some Vusix glasses for the user, decent surround sound audio system. I'm working on a blog post with the details, but I think it's well within the realm of possibility.

      And the realm of practicality, too! Cameras are (relatively) cheap these days, and Vusix's prices are going down. The only thing that worries me is the pose capturing with the glasses, which seems to be a source of a lot of the jitter-clipping. Still, I have ideas on that; we'll just have to see how it folds into the current state of research!

  • Colin Pinnell published a blog post Punishment is Fun! December 8, 2011 - 7:48am
    I spoke a little bit about a video game a few days ago, and was curious about why that environment seemed so well suited for learning. I take another look at that idea today, looking at one particular aspect of the game. Internet Spaceships are the...
    Comments
    • Mark A. McCutcheon December 8, 2011 - 11:20am

      To play Satan's legal defence: Is it possible to separate the game's learning objectives and achievements from its premise in a neo-feudal political economy of smash-and-grab competition, cutthroat treachery, and non-sustainable resource extraction? If not - if the medium is the message here - I have to ask what could be leveraged for critical and socially transformative teaching and learning from such a game, which sounds like an exaggeratedly ugly simulation of our ugly enough real world.

      (It sounds like perverse fun, don't get me wrong on that point.)

    • sarah beth December 8, 2011 - 12:05pm

      Hi Colin!

      I don't know about incorporating more punishment into learning games, but some of the traditional symbols of teaching and learning are already well-incorporated into games focused purely on punishment. (See entries for "Clothing - Uniforms, School"; "Lecturing"; "Roleplay - Education" -- obligatory warning: it's text-only, but it still might make you blush. But I swear it's legitimate research.) I think these ugly interpretations of what learning is (a zero/sum power game), or why it's important to learn ("or else...") do, as you suggest, have a lot to say about the "real world." Maybe playing them -- and being able to act out, in an exaggerated way, some of the uglier practices of the real world -- is its own reward, a catharsis separate from the practical goals of teaching? (That is, it might be bad teaching practice to punish more often, but it might also take the real reward out of the game to tie it to something "serious"?) 

       

    • Colin Pinnell December 8, 2011 - 2:22pm

      Hi Mark, Beth;

      I'm glad you stepped up to play Devil's Advocate, always makes for a better discussion! I worry about separating the medium form the message and if it's possible. My instinct is that they are somewhat separable - the things you learn in EVE are something like social "weapons" you can use to one-up the other guy. Creating an environment where another skill can be used the same way should have a similar effect. Whether we'd *want to* is another thing entirely, of course.

      I'm not sold on the idea of catharsis, though - to my understanding, the whole concept of catharsis was rendered invalid? I do see what you're saying though - that the learning is incidental to the experience. It's completely true in EVE's case, but at the end of the day, you're still learning. It's just that your learning is being powered by the crushed dreams of other players ;)

      EVE's a harsh example for a learning system to be based on. I guess that's why I'm looking at it, it's not an intuitive choice.

  • Colin Pinnell uploaded the file Internet Spaceship Fuel December 8, 2011 - 7:44am
    FDA Approved
  • Colin Pinnell commented on the blog Landing Rhapsody December 8, 2011 - 7:13am
    Hi Jon;Sorry if this post is a bit of a word salad. Just started typing and everything fell out onto the page in no particular order ;)I'm actually a touch embarrassed about the original post here! I've learned a bit more about the timeline of...