Elizabeth Losh argues that hybrid learning (blending of traditional instruction with online learning, specifically social media) may simply reinforce traditional boundaries between learners and instructors, between learners, and between instructors because of the focus on efficiency, modularity, linearity and surveillance (facilitated by design of LMS that are used by educational institutions). Current hybrid approaches don't allow for improvisation or development of innovative solutions to complex problems that students will face in topics like climate science or biotechnology. Simulations and games can be used to prompt students to explore solutions to complex or ill-structured problems. She suggests that educational games (including serious games) if they are used to make "repetitive learning tasks marginally more appealing". Encouraging students to derive underlying principles through experience rather than didactive delivery is the real value of games & simulations.
Losh, Elizabeth (2012). Play, Things, Rules, and Information: Hybridized Learning in the Digital University, Leonardo Electronic Almanac, 17(2), 92-108.
Discussion forums are group tools that make it easy to discuss things with others in the group. Remember that discussions can also evolve around most things on the Landing including blogs, wikis, bookmarks, files, events and polls.
We welcome comments on public posts from members of the public. Please note, however, that all comments made on public posts must be moderated by their owners before they become visible on the site. The owner of the post (and no one else) has to do that.
If you want the full range of features and you have a login ID, log in using the links at the top of the page or at https://landing.athabascau.ca/login (logins are secure and encrypted)
Posts made here are the responsibility of their owners and may not reflect the views of Athabasca University.