Interesting TedTalk on a different angle looking at online gaming. How the expeience of online gaming is a form of collaborative problem solving and tying that to solving real world problem.
Dickson
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In light of my work in the K-12 world I have been pondering the efficacy of using aspects of online gaming to engage secondary students. We have had significant success with Elgg for elementary and middle school children and are considering Elgg/Mahara for secondary school. I have thought that openSim could be a platform which would fit our concept of a moderated, safe and secure environment to facilitate project-based learning in the context of personalized learning. I would be interested to know what others felt, particularly those involved in education.
gregg
You might also consider Open Wonderland - it has some benefits inasmuch as it comes out of a more formal organisational background, mainly in companies and universities rather than the general purpose Second Life space - it has somewhat better support for things like presentations and formal meetings, a little better on access rights. On the other hand, apart from the clever things it does with audio, especially its phone integration, it feels even clunkier and more primitive, and doesn't have such rich constructionist-oriented tools: less easy to participate in building the space.