Since permaculture is an established methodology that brings together the notions of yield, ecosystem, edge, energy, and resources in terms of specific practices, as well as principles and approaches in an overall practical, design approach, I want to think about how it could be applied to online community development.
I hope this in turn this may be of some use to the Landing initiative and of some interest to Friends of the Landing.
Full disclosure: I am only a newbie in permaculture, having completed a 2-week intensive in a rural setting last summer and earning my Permaculture Design Certificate, PDC. However I find the design thinking of great interest and potential applicability to me in my capacity as a learning designer.
I'm in this forum, as Michael asked me to.
I need to login before getting in.
Billy
@Eric - sounds like you mean a computer-supported collaborative argumentation tool. These were popular in the late 90s and early 2000s and many people (including me) tried to make them. As it turned out, it was quite hard to create a usable interface and even harder for people to classify their posts in ways that made linking meaningful. See http://people.kmi.open.ac.uk/sbs/csca/ for an elderly page on the subject. My favourite was D3E. It used to support JIME, a neat peer-reviewed journal that encouraged pre-publication and discussion via D3E. Its biggest plus was its simplicity. I'd be interested in any ideas for similar things we could do with the Landing. I think tags can play a useful role here, as can the recommendations (AKA likes) that we will get in the new version. I've also had a project that has never quite got off the ground for about ten years that represents discussion messages as place-able sticky notes, thereby showing their relationships with one another. Several proofs of concept suggest it might work.
@Billy - turns out that the Landing is smarter than we knew! Michael changed permissions for his original post to public but that didn't change the permissions on existing replies, which is good because it accords with their posters' original intents. Unlike almost all other things on the Landing such as blogs, wikis, bookmarks, files, photos, etc, that support groups, networks and sets of people, the discussion forum is exclusively a group-based tool, that means you must be a member before you are allowed to participate - others can only watch, if permissions allow it.
@Jon, Oh! That answer the question in my email of five minutes ago. So how best to deal with this situation? My friend (Ron Berezan, the one whose website it cited above) is interested in this strand, but presumably not in other strands of this group, and, you and Eric said OK to making it public (and Daniel was silent so I'm assuming it's OK with him too), but that seems not very relevant without checking with everyone else in the group, which is not something I would take on.
So as a case in point regarding Landing functionality, can you bring in someone outside a group in media res? Maybe not?
Thanks Jon for the link and moniker of computer-supported collaborative argumentation tool. There was one whose name I'm trying to remember that had a bit of traction in Canada in K-12. They had conferences at one time and used it with some Northern communities.
I think as the discussion on the linked page notes that thinking accurately about one's own thinking is hard work, and maybe the prime reason these didn't catch on.
Yes, our previous discussions on CSCA over the last couple of years plus how I have used the concept maps in Visual Understanding Environment (VUE) contributed to my comments on the permaculture flower with petals tailored to online issues. I interpreted it as the petals being very close to supported a specific concept or question that is in the middle while different colored flowers demonstrate the differences between ideas and I would expect through discussion the petals would be filled in. This could also be done with a network diagram with two types of relationships (dependent | independent) and colouring of primary nodes to expose the thinking but that does not get to a decision unless you allow some sort of polling on each flower (where "next steps" is actually one of the petals)
I would venture that it is less about accurately thinking about the work and more about exposing oneself when putting forward ideas that are still forming. The desire to put forth a finished product is pretty strong.
@Eric - yes, but Michael's point is correct: it is actually difficult to a) do the metacognitive thing and b) make an interface that is simple and intuitive. My own solution in the late 90s / early 2000s was to provide three buttons - post, shout, post with feeling, and to provide a simple 'like' button that could be applied to any post. Different posts were shown with different emphases depending on the expression of feeling that people used and how much they were liked (indicated using a weighted list that changed font size). It could easily be adapted to something like D3E, which allowed you to indicate comment, disagreement or agreement. However, though as simple as I could make it, it was still more than most people found easy.
I would find changing font size difficult to work with. Interesting to see a couple of variables coming out here, one which is agreement and a second which strength in supporting the topic. While I prefer the visual of flowers or concept map it might be useful to have dropdown buttons for agreement (-5 to +5), relevance to question (-5 to +5) or something similar to the Wikipedia approach of Trustworthy, Objective, Complete, Well-written with five stars. (but with categories relevant to us).
Are we going to move this discussion to make it easier for Ron to participate?
Hi Eric,
No, I'm going to ask Jon to add Ron as a user, which seems to be the only way for an outside user to access a forum.
In the meantime I'd invite consideration of how the current topic as identified by Jon of "computer-supported collaborative argumentation tools" may or may not relate to permaculture principles, which I have pasted below as presented by Ron.
Perhaps "the problem is the solution" (#14, below) could be an entry point, if the problem is "people/students/we all write things without metacognitive awareness, i.e. get off-task or present inadequate argumentation" or maybe "in a system with a lot of entries it is difficult to keep track of themes." Since this strand is about design, we should ask what problem(s) we are trying to solve as a starting point. Maybe I'm off in my definition of the problem, how would others define it?
Personally I don't think from the technology standpoint metacognition along these lines is much of an issue since Google, because it is so easy to search and with formal tagging it became that much easier. However it is an issue from e.g. a pedagogy point of view. I advocate the use of de Bono's Six Thinking Hats for this. I have often thought of some kind of "mask" that would be a kind of form that students would enter answers based on the six thinking modalities in de Bono's model (information, feelings, metacognative, logical positive, logical negative and creative).
Thanks,
Michael
Many of these ideas translate into design principles on which the Landing is based: diversity, scale, parcellation, connectivity (and interrelatedness), borders and border-crossing, adaptation to external inputs, etc. Not too surprising as some of the main design patterns that have fed into it are based on ecology and city planning, which have more than a few parallels!
There are some important differences, though. Geographical and virtual distances are different in kind, not just in scale and dynamics. Distance in a hypertext is measurable in two dimensions: the first is the degree of separation in a network (ie how many clicks does it take to reach somewhere and where do you pass through along the way). However, that has to be treated with caution as the network is fluid. People can, for example, bookmark things, search for things, and may have multiple windows on different parts of the space open simultaneously. The Dashboard, in particular, is not just an ever-shifting map to the river of activity on the site but also a direct portal into it. The second kind of distance is broadly physical: how things are laid out on a page, whether you need to scroll to get to them, etc. This too is highly contingent depending on how people are looking at it. On my 23" monitor things have a very different relationship with one another than they do on my iPhone. Because distance is different, that means that the dynamics of scale are also different. Starting small is one pattern, but it is also virtually impossible not to occasionally start big, because more is different and, on a site like this in particular, everything is connected not just rhizomically like a physical space but instantly like a set. For instance, if I make a change to the site colours, everyone sees them at once; a search shows everything (subtler actually - it uses a relevance metric, currently very simple and based on time, but will one day be smarter). And that's barely even scratching the surface - the differences run deep and broad, in dynamics, social facilitation, logic, physics and more. Things like teleportation and the ability to occupy multiple spaces at once make quite a big difference to the ecology!
I'd be interested in your thoughts on which of these 15 principles are translatable and how. I can see how some make sense, but others are harder to imagine.
Depends on whether the intention is permaculture to describe the system from a holistic perspective or only specific components of the social networking system. I believe if energy is equated to intellectual capital then it works quite well for describing the nested communities or ecologies in a rich social network system with them. I think this works less well for computer-supported collaborative argumentation tools (CSCA) because it encompasses only some facets of permaculture. From a CSCA perspective I think we are attempting two things
1)Facilitiating communication to offset the loss of body language and tone.
2)Keeping conversations on track recognizing that off-track conversations may generate useful threads.
and as such it is only part of what permaculture could address.
Hello,
Let's say the focus here is not in finding parallels with permaculture nor in using permaculture to describe online community, but rather with possibly identifying how permaculture principles may inform online community design.
From there, let's say design by definition works within constraints and with resources to address a "problem" (e.g. "find a way to…"). Design is intentional and goal-oriented. Analysis without creativity and execution is not design, but just analysis. So for example Jon mentions parallels with ecology and urban planning, and I would argue the first is not design but the second is.
Design doesn't have to be sophisticated. Writing a to-do list is design, also with underlying principles ("use time efficiently," "prioritize" and so on). There are constraints, goals, decisions and follow-through.
Coming back then to the notion of "design problem" then, I'd like to ask Jon what are some challenges within the Landing he is facing as its primary architect?
Also an observation, I notice how this venue allows me to express ideas freely in a way I don't have in other venues open to the AU professionals, the AUFA list or other lists, or All Staff messages. I value the venue very much, although still don't feel entirely unfettered. It really is the place where we get to mix it up, if we want to. What about a facilitated area where avatars describe specific opportunities for improving anything and everything at AU? I'm thinking of the kaizen concept of continuous, daily improvement (see http://en.wikipedia.org/wiki/Kaizen. Potentially that could address the design problem of increasing usage of the Landing.
@Jon
Jon I'm coming around to agreeing with you that designing an online community i.e. with technology is fundamentally different in some ways from permaculture i.e. with living things. The thing is, living things grow all on their own, "nature abhors a vacuum."
Whereas technology doesn't reproduce and do things on its own. So the first principle, observe, doesn't quite apply since with technology before putting something in place there isn't much to observe.
You alluded to a parallel with urban planning. These days here in Edmonton the LRT (mass transit) system is peripherally on everyone's mind, beccause there is so much more traffic on the major thoroughfares even than usual ("winter and construction"), but also because of a recent death in the system.
I think what you are doing and trying to do with the Landing is more like a mass transit system than a garden. You put an infrastructure in place and then people interact with it. I'm sure you might come up with many, many points of comparison along these lines.
I can still see permaculture design principles being very relevant to the "soft" side of these systems, where users interact with the technology rather than in designing or implementing the technology itself.
Also the political side. I attended a public "consultation" and there is a fight brewing in that the affluent folks in Glenora don't want trains in their neighbourhood for some reason. Some citizen was presenting a bus option. Since the consultation agenda for the meeting involved discussing colours and textures of interior design in the stations (literally), not how or where the tracks would go, the mood was rather ugly. Unfortunately the overall design appears to be headed to make street traffic worse along Stony Plain Road, as it has on 114 Street on the south side. So perhaps, somehow, there was a lack of careful observation as a first step. Also using buses better rather than laying tracks would be an example of "starting small." I don't profess to understanding all the design parameters however and maybe these are just "wicked" problems (i.e. without satisfactory solutions).
For some reason reflecting on how permaculture design is not like technology implementation, I'm inspired to share this classic permaculture video, Greening the Desert. It describes a land reclamation project started in 2001 in Jordan.
http://www.youtube.com/watch?v=xzTHjlueqFI
Although inspiring, I also find it fascinating how what we perceive to be "empty" and worse yet, "waste" is actually full of life and potential.
I would argue that the relevance of permaculture to social networking systems is actually based on the social complexity in the system. Increased social complexity can act as a value mulltipler for the individuals and groups in the system. Observe is a very important factor in success, because you might observe higher transaction rates with course (groups) while greater depth of interaction with communities of interest (groups). You might develop several communities of practice to increase engagement and discussion (eg. around AU process improvements). You might desire to increase retention and engagement with Alumni to support continous learning. Relating back to permaculture this seems to me like saying the soil is the permaculture, from my understanding the soil is just one aspect of the permaculture just as with the Landing the technical functionality is just one aspect of the social networking system. While I expect the characteristics of you soil influence a permaculture implementation, the technical functionality can influence the social networking system.
@Michael - yes, this is infrastructure and, like transit systems, it has to interact with other systems and constraints and, like infrastructure, the small and large decisions we instantiate make a huge difference to behaviour. I think that there are two important things about technology that are worth knowing, however:
For more on this, I highly recommend three brilliant books:
W. Brian Arthur, 2009, The nature of technology: what it is and how it evolves,
Kevin Kelly, 2010, What Technology wants
Steven Johnson, 2010, Where good ideas come from: the natural history of inovation.
This is a rich conversation to just drop into occasionally -- it really deserves more focus, but then so does my badly neglected course, so I am rationing my participation... :)
We tend to see permaculture from the perspective of the nominal Designer, though it is interesting to see that the 'things' we think we are designing are also designing -- or at least creating emergent behavior and structure -- in their own way, as in this link: "Stanford researchers discover the 'anternet' http://t.co/JH5k0QCO"
This kind of unexpected insight is derived from deep observation, and I agree with the comments up-thread that the social side of systems design is an area where slow and careful contemplative observation as practiced in permaculture is most needed.
It might be interesting to consider each of Holmgren's design principles (from Michael's list above) individually, and consider how they may or may not yield useful analogies and insights in online system design.
Stacking, for example is excellent permaculture design, especially when combined with redundancy of organisms performing similar functions in the system, but runs very counter to a lot of good programming practice, where concepts like DRY (Don't Repeat Yourself) and good coding practices heavily discourage combining multiple purposes in a single function.
One reason for this striking difference may be in the intrinsic goals of the two kinds of system. An online system is designed to 'succeed' in a maximalist way -- it is supposed to constantly optimize and gain efficiency as it evolves, with a goal of 100% perfect functionality. A permaculture or a natural ecosystem on the other hand, is designed primarily to 'not fail' catastrophically, which is a very different thing, and is often achieved by eschewing efficiency and encouraging layers of redundancy.
Soil then perhaps is analogous to design intelligence itself, where Jon plays the role of nature-God-evolution. Permaculture practitioners say, "Feed the soil, and the plants will take care of themselves." As complex as the myriad interlocking and overlapping layers of technology Jon refers to, soil is however a living substrate comprised of thriving interlocking and overlapping layers of organisms, which allow for interactions at other levels, for example, the formation of the tubers we know as potatoes. Not soil as in a commodity but as an environment taking time to develop. I can think of no other analog except "intelligence." Because it is from the "soil" that the plant forms develop and so is the source from which everything (other plant and also animal forms) spring from.
So in our social environment online "feeding the soil" is creating the respectful, interactive rules- and custom-based environment, the values of the space discussed originally in this strand, that allow for ongoing growth.
I would have said the design intelligence is in identifying what plants are appropriate as well as the mulching processes and water sources that can work with the soil available. Effectively designing the permaculture plot is a result of design intelligence. When unexpected plant mass results (weeds) it is a question of identifying the opportunity rather than percieving the unexpected results as pollution (waste).
When applied to a social networking system like the Landing I see both the technical and social infrastructure as components of the whole system where the social components are subject to evolution and growth and the technical are subject to assembly and replacement. I do not believe we do that much with social structures (which is why I wrote my paper on it :-)) but I thought some of the papers George pointed to in Managerial and Decision Economics on teams and productivity were quite appropriate on why inclusion of the social side is appropriate for productivity.
So "feeding the soil" might be;
- social norms (eg., respect)
- technical features (eg. exposing or hiding tagging)
- techincal functionality (eg. polling plugins)
but would also not negate the desirability of
- Identifying yields (eg. stakeholder value)
- Stacking (eg. social structures such as teams, groups, programs, communities of practice, communities of interest)
Of the 15 points Michael mentioned the one I am most unsure about is "energy" in that I am unsure if the Landing objective is energy and commitment or knowledge exchange. If it is knowledge exchange perhaps that should be exchanged for the energy" point.
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